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Animations
Turnarounds:
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2025.2.20: Character Concept Brainstorming & Moodboard
Brainstorming on Character: whole document https://docs.google.com/document/d/1Hkj3dAKPtA7Mm7SNRGRz2FZAVdLGkCgUHzCX1ATqsXA/edit?tab=t.0 This is mainly written by MJ; she has written a variety of options for each trait of our character. For example, she came up with several reasons for why there is a worldwide disease. After the discussion today, we decided to combine the two with a green highlight, which…
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2025.2.18: Teamed Up & Breif Idea
About Teammed UP: Teaming up was easy for me—I teamed up with MJ immediately when our lecturers asked us to find a partner, or a group, for this project, as I was sitting next to her during the brief introduction. I decided to work with her because she is one of my best friends in…
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UE5:Adjustment
在确定了基础的光影/雾气之后, 我按照我的想象 以及之前做的 cyberpunk 的research 为 我的 scene 添加上了更多细节, 比如 我很喜欢的 厨师 – 这个是在最最最早的 thumbnail 里面就有的, 再比如 表示已经是17点的时间, 表示现在已经到了鬼魂出没的时间啦。 这些基本上都是我先在PS 中画出贴图, 或者在 PNGtree上面下载然后自己改颜色, 然后再在UE5 中贴图~ 操作方法: 我把当前的scene 截屏 然后在 上面 paint over – 谁叫我在一开始 没有一个 很详细的concept,不过看着原本光突突的画面 一点点变成现在如此丰富的样子, 还是很有成就感的, 不过 下次创作 还是尽量给一个比较好的环境composition。 对了下面的 小鬼魂是我在最后两天加上去的 – 来自Michael 老师的建议, 加一点让画面生动得东西 – 原本Michael老师说的是, 比如抗议的人群之类的,根据老师的启发 再结合我的 背景故事, 我决定添加一些 举着牌子 正在抗议的鬼魂,…
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UE5:Rendering
Rendering Water Rendering Fog Light & Special Effects Rain: Some Erros when Rendering:
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Animation Rendering
For Submission: For Exhibition:
