Note: At this stage, I was trying to find a pathway of what I wanted to do, and what I should do to achieve my goal – present my concept in 3D. My concept has changed a lot through the whole process, so you probably will see a lot of blogs named with similar names of Research Stages & Idea Generation 2/3/4 etc
(~ ̄▽ ̄)~
Classnotes 2024.10.1
The first lesson is about assessment briefs, introducing the new lecturer etc.
And, the lecturer has recommended a game to us – LIMBO – may watch game recordings on Youtube later.

Notes I recorded that day – Lecturer Amile told us some interesting things about the industry + professional words of game art (love it!)


Quote:
Sensitivity in the game – present something that represents all the people’s issues – keeping it as least people feel offended.
Preparation: Before Class
Got some immediate concepts in my sketchbook:
Since I am a loyal fan of stories of ghosts, monsters and religion, my initial concepts have been inspired by them~
Class notes 2024.10.3:
- get “why you choose the component”
- Why did you choose this method for idea generation?
- What does ‘create your own’ mean?
- Why did the lecture choose these 5 styles?
‘draw something for all the styles. Because you don’t know when your idea, your true great idea comes for which style’, by Lecturer Michael
- this sentence is very inspirational. Maybe I will be more interested in another theme rather than the city with monsters – I think it’s just too early to say ‘yes, that’s the one I want to do’ before trying to explore other themes.
The concept for other themes:
I love The Broken Prince


2024.10.10 Classnotes – Thumbnails presentation by K

2024.10.10 – Research on How to Make Model/Shading/Environments in 3D

maybe…in my design, there would be some places with faint lights only = quite dark? love the idea of leaving some dark places.